The Impact of Gamified Escape Room Activities on Student Learning and Engagement in a Computer Database Course
DOI: 10.14569/IJACSA.2026.0170968
Abstract
Keywords
How to Cite this Article
Chiu, P. C., Kuok, K. K., Sharbini, H., Hossin, M. b., Bong, C. H., & Borhan, N. H. (2026). The Impact of Gamified Escape Room Activities on Student Learning and Engagement in a Computer Database Course. International Journal of Advanced Computer Science and Applications, 17(9). https://doi.org/10.14569/IJACSA.2026.0170968
Chiu, Po Chan, et al.. "The Impact of Gamified Escape Room Activities on Student Learning and Engagement in a Computer Database Course." International Journal of Advanced Computer Science and Applications, vol. 17, no. 9, 2026, https://doi.org/10.14569/IJACSA.2026.0170968.
@article{Chiu2026,
title = {The Impact of Gamified Escape Room Activities on Student Learning and Engagement in a Computer Database Course},
journal = {International Journal of Advanced Computer Science and Applications},
volume = {17},
number = {9},
year = {2026},
publisher = {The Science and Information Organization},
author = {Po Chan Chiu and King Kuok Kuok and Hamizan Sharbini and Mohammad bin Hossin and Chih How Bong and Noor Hazlini Borhan},
doi = {10.14569/IJACSA.2026.0170968},
url = {https://doi.org/10.14569/IJACSA.2026.0170968}
}
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